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Embark on an epic medieval fantasy with Truecalling, a game where you assume the role of a male elf striving to endure the challenges within the bustling capital city of Klimmore. Will you navigate the unforgiving world, aiding your family's ascent against corruption, or will you yield to the harsh realities that this fantastical realm presents?
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REVIEWS (24)
pol - Sep 22, 2024
very well done to the dev/devs its a great game
at first i thought ai art wouldnt be good but you won me over , now i actually like ai art scenes more than the real thing scenes
tho if i can make a suggestion, other than continueing thr eoutes which i know is being done now , how about joint scenes where you are with more than one charchter at once , i know how hard it jusding by how half of the mother daughter visit ai art was changing perspective , but its an idea to have more thing to do
also please give us a use for the str and int stats , i rose the str tell i hit a wall and int till i passed 50 in both routes but found no difference between them low and high in any interaction so it feels like any effort there beside do it x number of times to progress the story is wasted
Luna Productions - Oct 04, 2024
Thanks for the kind words they mean a lot to me.
Regarding joint scenes. They will be coming. Right now priority is to advance/build up the characters individually a bit more. After that is done I want to add some scenes around the game world (random events). And regarding the stats. I have been thinking a lot about that. I will implement something that takes those into account after few more big updates.
pol - Sep 22, 2024
Inledya: Well, what would you like to do?
You stare at her breasts.
Inledya:Hello? $playername?
You seem to be lost in her cleavage.
pol - Sep 22, 2024
what the heck does intelligence and strength do , so far i found no use for them either as a option locks or something that lets you get more out of the job mini game
... - Aug 12, 2024
Luna Productions - Oct 04, 2024
Glorfindol - Aug 05, 2024
Luna Productions - Oct 04, 2024
tjsplat - May 03, 2024
It's a a prety good story, I guess, but creators littered the linear plot with meaningless choices that interfere with reading.
Of the many "choices" in v0.51, I found only 2 (or maybe 3) that *slightly* altered story content. It is safe to assume either:
1) Creators are coding the backbone of the main story. Places with fake choices will have extra, real options added later to expand subplots, setting, etc. :-D
Or ...
2) The story & plot is released as it is created. So, pseudo-choices add an "illusion of choice" and also increase advertised playing time with long-but-necessary searches for the unique ways to continue the plot. :-(
The story's linearity is seen in the walkthough in the game: Any "next step" with NPC1 is unlocked when the PC interacts with NPC2; then NPC1's "next step" unlocks NPCs 3 & 4; each have linear quests & unlock NPC1's "3rd step"; etc. until story's end. Note the PC did not make choices in this paragraph! ;-p
Luna Productions - Jun 08, 2024
regret0000 - Apr 27, 2024
Luna Productions - Apr 15, 2024
gigolotus - Apr 13, 2024
LopetteSissy - Apr 13, 2024
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