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SB Catfight [v 1.01]
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Description
In SB Catfight, take on the role of a female wrestler in this game of erotic wrestling. Dive straight into gameplay. Show off your skills in the ring and conquer opponents.
Developer
DoNyan
Rating
- Rating:
- 5
- Votes:
- 96
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REVIEWS (53)
Pervy sage Jiraiya - Jul 17, 2026
Let me explain, what I'm talking about now is the addition of the story within the context of the CG scenes. Which lets be honest what most of us came here for. Some of them don't make sense and it's clearly because the game was made kind of backwards. The cg was made then the story but certain cg's in the game don't work as well once the story is there and actually feel kind of ikky to quote Tella. For example the normal mode cg for Tella vs Mina makes sense the CG makes sense within the context of the story Tella punishes Mina if she wins and Mina humble Tella if she wins. But in the hard mode their treatment of eachother makes less sense as the reason why they fight eachother in the hard mode is to make some money.
Pervy sage Jiraiya - Jul 17, 2026
Same again with Velia her normal mode makes sense but her hard mode less so. Velia scene in the hard mode where she defeats Tella makes sense but Tella's doesn't anymore as Tella is written to be a more sympathetic, liable and more morally upstanding character this makes her cg scenes feel incredibly odd as her treatment of the girls in them is incredibly harsh and doesn't really make sense. With Aika her hard mode scene once again doesn't make sense Aika is weak and in pain and Tella exploits it which isn't something the character would do. And with Rangbo she once again treats Rangbo harshly yet here it doesn't make any sense either time as she has nothing against Rangbo so why is she treating her in this way I would have expected Tella to treat Rangbo how Ranbgo treats her. Which is I don't actually want to do this but I have to but I'll try to treat you okay except unlike Rangbo where she goes over a line with Tella I expect Tella to maybe be more worried and caring towards
Pervy sage Jiraiya - Jul 17, 2026
Pervy sage Jiraiya - Jul 17, 2026
Ps sorry for the spelling mistakes. I type really hard I promise this isn't how I spell in real life.
Robert - Jul 13, 2026
Rika - Jul 03, 2026
HowQuestionMark - Jul 01, 2026
Mina: Her hard mode appears to no longer hit harder after the first tsunami, so handcuff is no longer required (also because it can't be obtained anyway), you can fight her the same way as normal mode, healing up before tsunami hits and having extra mana to ensure you don't lose immediately.
Velia: When her text becomes pink is rng-based, fortunately, you can finish the fight before you hit the 3rd stack. Just remember that you need to heal with "deep breath" before she uses iron fist (the attack that happens at 5 pink dots)
Aika: The same as before, don't rest too much, attack and rely on breathing for healing to avoid charging her strength to 100%. Lvl2 breathing is ideal as you can heal 500 instead of 300 (obtained at either lvl 7 or 8, don't fully remember). Her hard mode is the same as before, I find that you can attack instead of resting on her approach if you have at least 300 hp, this helps to avoid the 100% strength if you're struggling there.
Rangbo: No longer need handcuffs (speeds up the fight since you can attack more though), the game even tells you what to do on each stance. Tiger stance is changed from making her climax to use an H attack. If you struggle with her hard mode, specifically when she is in the "stance of victory" you can survive by resting and using "deep breath" to top up hp. Every time she goes "Haa... Haa", she will not attack that turn.
HowQuestionMark - Jul 01, 2026
Velia: If you don't understand her gimmick, the game tells you that she's aiming for a part of your torso, these are "upper, mid, lower". In the skills, you have three attacks that have similar descriptions:
Hook: attacks opponent to the face (upper)
Middle Kick: attacks opponent in the stomach (middle, it even says it, You can also use body blow for more damage)
Low Kick: attacks opponents legs (lower)
You can safely ignore whatever chance thing it says, it doesn't do that anymore, or I'm just unlucky enough to never see it happen. They might even just be there because Velia is the only one who cares about the area it targets and is the definition of "may cause dizziness/trip opponent"
Wherever the game says she's aiming, use an attack that targets that same area. If the text is pink however (hard mode), you don't attack, because she will use quivering palm and apply a stack of what I will call heat, 3 heat stacks and you auto-lose. You also cannot attempt to grab her during the fight for this reason.
Here's some additional notes as well, this version of the game seems to top up your mana before Aika's berserk endurance in hard mode, and also before Rangbo's "stance of victory". You probably no longer need to store extra mana, but probably better safe than sorry if you can afford to.
lolos balo - Jun 23, 2026
gafsrgdhgg - Jun 27, 2026
lolos balo - Jul 17, 2026
Defgafa - Jun 19, 2026
Myself - Jun 16, 2026
lolos balo - Jun 28, 2026
pro gamer - Jun 11, 2026
Songoku4578 - Jun 10, 2026
JustNohbody - Jun 12, 2026
enjoyer - Jun 10, 2026
Deku - Jun 11, 2026
RLaw016 - Jun 10, 2026
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